Guest iAngryPain Report post Posted January 14, 2016 FPS CFG 2016 By iAngryPain [Original Lolyou's fps cfg doar ca-i modificat] echo////////////////////////////////////////////////////////////// echo//+------------------------------------------+ // echo// ¦ //Cfg Built with love\\ ¦ // echo// ¦ ¦ // echo// ¦ //By iAngryPain\\ ¦ // echo//+------------------------------------------+ // echo////////////////////////////////////////////////////////////// //================================================== //* User Commands *\\ //================================================== cl_crosshairalpha "9999" // _adjusts opacity of crosshair_// cl_crosshaircolor "4" // _adjusts scale of crosshair_// cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_// cl_crosshairscale "0" // _adjusts crosshairscale_// cl_dynamiccrosshair "1" // _adjusts how the crosshair opperates_// cl_ragdoll_physics_enable "0" // _determines ragdoll effect_// fps_max "999" // _caps FPS_// mat_picmip "2" // _determines game quality (0 - 2)_// net_graph "1" // _enables net_graph (mandatory)_// net_graphpos "2" // _determines which side to display net_graph (0-3)_// r_lod "2" // _determines level of detail of models (-1 - 2)_// r_rootlod "2" // _base LOD in memory (0 - 3)_// r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_// hud_centerid "1" // _determines where enemy name shows on screen_// hud_fastswitch "1" // _faster weapon switching (0 - 1)_// mat_monitorgamma "1.6" // _adjust in-game brightness_// cl_righthand "0" cl_allowdownload "0" cl_allowupload "0" cl_wpn_sway_interp "0" //================================================== //* HUD Commands *\\ //================================================== cl_scoreboard_dead_color_blue "255" cl_scoreboard_dead_color_green "255" cl_scoreboard_dead_color_red "255" con_enable "1" jpeg_quality "100" overview_health "1" overview_names "1" overview_preferred_mode "1" overview_tracks "0" //================================================== //* Spiderwebs Commands *\\ //================================================== cl_cmdrate "67" cl_downloadfilter "nosounds" cl_interp "0" // _keep at 0 to always get lowest interp_// cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_resend "6" cl_smooth "1" cl_smoothtime "0.01" cl_timeout "1337" cl_updaterate "67" rate "35000" //================================================== //* Client Commands *\\ //================================================== cl_observercrosshair "1" cl_scalecrosshair "1" cl_c4progressbar "1" cl_autohelp "0" cl_autowepswitch "0" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_rumblescale "0" cl_interp_threadmodeticks "0" cl_disablefreezecam "1" cl_nowinpanel "1" cl_show_achievement_popups "0" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" //================================================== //* Material Commands *\\ //================================================== mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_shadowstate "0" mat_vsync "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_queue_mode "2" mat_dxlevel "80" //================================================== //* Render Commands *\\ //================================================== r_ambientboost "0" r_ambientfactor "1" r_decal_cullsize "9999" r_decals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_lightaverage "1" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_teeth "0" r_worldlightmin "0.0002" r_worldlights "1" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_DrawSpecificStaticProp "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_pixelfog "0" r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" //r_3dnow "1" r_sse2 "1" //================================================== //* Rope Commands *\\ //================================================== rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" //================================================== //* Water Commands *\\ //================================================== r_waterforceexpensive "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" // Change to 1 if you want clear water_// r_waterforcereflectentities "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" cl_show_splashes "0" //================================================== //* Shadow Commands *\\ //================================================== mat_shadowstate "0" r_shadows "1" r_shadowmaxrendered "9" r_shadowrendertotexture "1" //================================================== //* Ragdoll Commands *\\ //================================================== cl_phys_props_max "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //================================================== //* Sound Commands *\\ //================================================== dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" //================================================== //* Misc. Commands *\\ //================================================== blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" closecaption "0" datacachesize "128" flex_smooth "0" gl_clear "1" lod_TransitionDist "0" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" soundscape_flush mat_savechanges clear CL_MINMODELS 1 Cl_MIN_T 4 4 NiKe, T@l3nt96, RedMan™ and 1 other reacted to this Quote Share this post Link to post Share on other sites
NiKe 46 Report post Posted January 14, 2016 Ok... O sa-l incerc maine dimineata ca acm is pe tel. Quote Share this post Link to post Share on other sites
Guest iAngryPain Report post Posted January 15, 2016 Ok... O sa-l incerc maine dimineata ca acm is pe tel. @@NiKe Daca primesti eroare sau ai lag ,imi poti zice ,nu l-am setat decat pe pc-ul meu cat de cat bunicel Quote Share this post Link to post Share on other sites
ScorpioN 101 Report post Posted January 15, 2016 Pe mine ma ajutat, ms. Quote Share this post Link to post Share on other sites
NiKe 46 Report post Posted January 15, 2016 @ , PC-ul meu e ciudat Mai intai a mers , acm mi se inchide P.S. Cand mergea aveam 200 fps pe nuke Quote Share this post Link to post Share on other sites
Guest iAngryPain Report post Posted January 15, 2016 @ , PC-ul meu e ciudat Mai intai a mers , acm mi se inchide P.S. Cand mergea aveam 200 fps pe nuke Ma bucur ca macar va merge =)) Eu l-am configurat pe puterea pc-ului meu Quote Share this post Link to post Share on other sites
NiKe 46 Report post Posted January 16, 2016 Eu l-am configurat pe puterea pc-ului meu Dea.. Nu mai merge , daca ai putea sa bagi setarile video pe unele ft mici , pentru ca cand schimb eu imi iese mai repede din CSS.. Quote Share this post Link to post Share on other sites
DarKofDeaD 1 Report post Posted February 12, 2016 Multumim Quote Share this post Link to post Share on other sites
DjarumBlack 103 Report post Posted May 22, 2016 Sper că v-a ajutat Topic vechi Quote Share this post Link to post Share on other sites Awards